Sniper Guide
A Call of Duty 4 MOD realized & created by {OCS}xPaPaDx
Upon entering our server, players will see the WELCOME screen with associated rules and information.
Next is the Class Selection screen with ONLY the SNIPER class available.
*** EVERYONE STARTS WITH AND USES THE SAME LOADOUT ***
We've included pseudo-ranking with 'NO UNLOCKS' just for bragging rights!
To play our Stealth Sniper MOD, skill matters, not perks or attachments!
After selecting your class you will "spawn" in the map.
Then you will hear what team you're on, while noticing the "spawn protection ENABLED" banner
You will be protected from damage for 20 seconds, or until you move 10 feet (10 player spaces)
BE AWARE: Shooting Spawners IS punishable
The MOD will show this message in the center of your screen:
(If it's dark, hit your NIGHT VISION button BEFORE pressing USE)
"hit the [USE] key to open the customize-a-player interface"
Continuously press [USE] to cycle through the player skins available PER MAP
As the on-screen message explains during the "skin" selection,
press the MELEE key when you see yourself wearing the 'skin' you want.
You will then immediately spawn with:
Starting Loadout
• Primary Bolt-Action Sniper Rifle (M40A3)
• Secondary Pistol (M1911 Suppressed)
• 3 Healing Bandages
• 20 seconds after spawn:
2 Claymores
2 Frag Grenades
2 Stun Grenades
Points System
• Regular Kill = 25
• Headshot = 50
• Knife = 50
• Grenade = 50
• Claymore = 50
• Barrel = 50
• Car = 50
• Helicopter = 50
Server Features
• Claymores may be picked up, moved, retrieved, and disarmed
CLAYS DO NOT DISCRIMINATE between Friendlies, Foes, even YOU!
Planting gives only 3 Seconds to GET OUTTA THE WAY!
WATCH for traps AT ALL TIMES!
• Sprint lasts 10 seconds before fatigue forces rest : 10 seconds to FULLY recover
• Restricted jumping stamina prevents bunny hopping
• Weapons deal ZERO damage unless ADS (Aim Down Sight)
Ammo is VERY limited.
-Pistol: 24 rounds|3 MAGS
-Rifle: 15 rounds|5 per reload
• IF you are HIT in the ARM/ELBOW/HAND You WILL DROP YOUR WEAPON!
(You can then either swap weapons, knife, or pick your dropped weapon back up)
• Dead players drop only a health kit and their rifle
(Picking up a rifle will fully refill your ammo count)
(Picking up a health kit will fully refill your health)
• Dropped equipment disappears after 3 minutes
• Explosives (Claymores, Frag Grenades, Stun Grenades) unlock 20 seconds after spawning
• Team voice communication enabled and STRONGLY ENCOURAGED
• Higher jump height allows advanced sniper positions
• Camping longer than 3 minutes removes weapons forcing players to move
• This is a STEALTH server — movement and sound awareness are critical
(Other players will hear you switch weapons, throw nades, and place claymores!)
• Crouching and prone greatly reduce sound
• Rifle zoom: 1x–34x (must be sighted in)
Snipers can hold their breath for 9.5 seconds...
• Suppressed pistol effective under 20 yards
• Dolphin diving accuracy disabled
• Players can bandage themselves and heal teammates.
• Match time: 20min [2min-Dawn|8min-Day|2min-Dusk|8min-Night] Cycles included
• Spawn Protection ENABLED for 20 seconds, or until you move 10 feet (10 player spaces basically)
I encourage players to ask questions about my MOD!
Did we miss anything? Please let us know!
-{OCS}xPaPaDx